


Instead of changing the scaling of the absolute beginning, change the scaling from Colonial Age and aboveĬlick to expand.I play lower age cities semi-regularly. The alternative would be to flip it around.

Which I would hope isn’t a bigger issue than the techtree speed. This of course doesn’t address any other issues that may arise as a consequence of blitzing through the techtree such as Events perhaps scaling too hard, or not having sufficient boosts to do any fighting…. But I’ve got to agree with that it’s most likely going to feel like a wall to brand new players if we stop those changes at Colonial Age and don’t continue those changes for subsequent Ages or make it a more gradual curve at the tail end Given the sheer quantity of Ages in the game I see merit in the idea and am all for it. I have no issues with adjusting the research to require less of us. With Modern Era obviously introducing Refined Goods So presumably you’ve now made the game speed slowdown even more pronounced at the exact same spot players were already complaining about speed slowing down. Prior to this test usually the players that complained the most about game speed being too slow, did so somewhere between Colonial Age and Modern Era by saying it’s slower than the beginner Ages.…. Click to expand.So does that mean steep transition is seen as better than linear or scaled difficulty?
